Archive for February, 2007

Slight Dry Spell

Wednesday, February 28th, 2007

For the past month I had a little known goal to post once per day. After having achieved that for the month of February and garnering just about 4000 unique visitors for the month (a new record from my past highest month which topped out at 700 unique visitors), I feel it necessary to retreat […]

Progress Update

Wednesday, February 28th, 2007

For those keeping tabs on my game development efforts, I’ve decided to tone down the game’s engine from a 5 layer tile engine to a 2 layer engine (one for the ground, one for the objects and players). This is because, while a multi-layered tiling engine allows for some much more interesting visuals… I’m not […]

7 Reasons Why YOU Are the Next Great Game Developer

Tuesday, February 27th, 2007

Linkbait anyone? I’ve got this whole platter here just — anybody? No? O.K. then, on with the show.

Stats Lie. Sometimes. A lot of people are afraid to get into game development because they hear the statistic that 80% of new businesses fail within the first year. I’ve got two things to say to that. The […]