Archive for the 'Game Design' Category

Max Payne

Monday, May 26th, 2008

This is not going to be my usual type of post. It’s going to be a post about a game. A really good game. A game that restored my faith in storytelling. That game is Max Payne.
Max Payne, as far as I’m concerned, is one of the best games of the decade. As far as […]

Library Development and How to Make More as an Indie Developer

Thursday, August 2nd, 2007

As a follow up to the post I made yesterday about starting projects and not finishing them, I’d like to talk today about the financial benefits to this approach to game development, from an indie perspective.
In today’s industry, you essentially have two options to “make it big”:

Develop an absurdly addictive, amazing, original game that will […]

Be Unique

Thursday, April 12th, 2007

Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity. - Christopher Morley
Take a look around the blogosphere, just for one example […]