Archive for the 'Game Development' Category

Max Payne

Monday, May 26th, 2008

This is not going to be my usual type of post. It’s going to be a post about a game. A really good game. A game that restored my faith in storytelling. That game is Max Payne.
Max Payne, as far as I’m concerned, is one of the best games of the decade. As far as […]

Library Development and How to Make More as an Indie Developer

Thursday, August 2nd, 2007

As a follow up to the post I made yesterday about starting projects and not finishing them, I’d like to talk today about the financial benefits to this approach to game development, from an indie perspective.
In today’s industry, you essentially have two options to “make it big”:

Develop an absurdly addictive, amazing, original game that will […]

Tired of Starting 13 New Projects Every Month and Finishing None of Them?

Wednesday, August 1st, 2007

Me too. I used to think that it was just me having a particularly bad case of ADD or OCD (I usually start thinking my code could be written much better if I just started over, then I start thinking the design could be better, and next thing you know I’m transitioning from a 2D […]