Archive for the 'OpenGL' Category

At Long Last… Color Keying!

Thursday, February 8th, 2007

Whew… 2 days of on and off programming and color keying works.
For those of you who are interested, I’ll briefly describe what goes into creating the “color keying” that Direct X uses in OpenGL.
For those of you who are not familiar with the color keying terminology, take a look at the image below to see […]

Texturing with OpenGL

Saturday, December 16th, 2006

The Goal
Today, we’ll learn how to use textures in OpenGL and how we might go about managing said textures.
The Theory
Textures are nothing more than images really. And when you get down to it, an image is simply a series of pixels, colored in such a way that when displayed as one larger image, it seems […]

Learn OpenGL

Monday, December 4th, 2006

Today we’re going to take a look at OpenGL, but not just your standard look. No sir, we’re going to be putting OpenGL under the proverbial microscope today and dissecting what exactly makes it tick the way it does.
All that was just my way of saying we’re going to be learning to rotate a cube […]