Archive for the 'Win32' Category

Working with Bitmaps

Wednesday, December 13th, 2006

The Goal
We’re going to learn about BMP files and how to manipulate them for our own personal gain, muahahahaha! (It’s late and I’m running off nicotine and caffeine, sorry)
The Theory
Images can up the realism factor of your game by a factor of 10, easily. But just what are images, and how do they help us?
Images […]

Windows Programming

Wednesday, December 13th, 2006

The Goal
Today, our goal is to create a Windows framework.
The Theory
Window’s uses an event-oriented model of programming. In other words, when nothing’s happening, Windows does nothing. When you do something (click your mouse button, hit a key on the keyboard) Windows jumps into action by sending a message to a message processor, which then reacts […]

Learn OpenGL

Monday, December 4th, 2006

Today we’re going to take a look at OpenGL, but not just your standard look. No sir, we’re going to be putting OpenGL under the proverbial microscope today and dissecting what exactly makes it tick the way it does.
All that was just my way of saying we’re going to be learning to rotate a cube […]